Xeek 

Software Engineer at Xeekworx

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Summary

🤩
Rockstar
Xeek is a pragmatic software engineer with 10 years of hands-on experience across backend development and SDET responsibilities, often described as a "Swiss Army Knife" for engineering teams. He blends full-stack skills with a focus on robust, testable systems and has contributed to notable open-source UI tooling by improving nanovg’s rounded-rectangle API for finer control and clearer semantics. Comfortable moving between low-level graphics work and backend reliability, he favors practical refactors that both extend functionality and improve code readability. Known for shipping durable solutions and stepping into whatever role the team needs, he brings a versatile, implementation-first mindset to challenging engineering problems.
code10 years of coding experience
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Github Skills (8)

c1710
c1110
graphics2d10
2d10
api-design10
refactoring9
data-structure7
data-structures7

Programming languages (5)

C#C++CGoPython

Github contributions (5)

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memononen/nanovg

Sep 2016 - Sep 2016

Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
Role in this project:
userFull-stack Developer
Contributions:5 commits, 1 PR, 25 comments in 1 day
Contributions summary:Xeek contributed to the nanovg library by implementing and refactoring features related to rounded rectangles. Their work involved adding a new function, `nvgRoundedRectEx`, to provide finer control over rounded corners. They then refactored the existing `nvgRoundedRect` function to utilize the new function, enhancing functionality. The user also renamed and updated the parameters of the new function, clarifying its purpose and improving code readability.
webgl2d-vectoropenglvisualizationsvector
xeekworx/autoversion

May 2016 - Feb 2024

Contributions:20 pushes, 1 branch, 1 comment in 7 years 10 months
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