Xiaoguang Dai

Engineering Manager (Display) at Nintendo

Seattle, Washington, United States
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Summary

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Senior
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Top School
Xiaoguang Dai is an experienced embedded systems leader with 13 years in software and a decade-plus of Linux/GNU toolchain development, now managing display engineering at Nintendo. He combines deep C expertise and hands-on knowledge of ARM, PowerPC, and MIPS with proven device-driver and USB/SCSI/Flash/I2C/UART/JTAG experience across embedded OSes like Linux, Nucleus, eCos and ThreadX. His background includes board bring-up, bare-metal debugging with oscilloscopes and JTAG tools, and BMC and Wi‑Fi driver work at Intel, Sun, and Atheros, showing strength across firmware-to-kernel boundaries. At Nintendo he progressed from senior engineer to lead and then engineering manager for I/O and display, demonstrating both technical depth and team leadership. He holds a master’s from University of Oregon and a CS bachelor from Harbin Institute of Technology, and is notable for blending low-level hardware debugging instincts with pragmatic managerial delivery.
code13 years of coding experience
job13 years of employment as a software developer
bookMaster's degree Performance Tools, Master's degree Performance Tools at University of Oregon
bookBachelor Computer Science, Bachelor Computer Science at Harbin Institute of Technology
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Stackoverflow

Stats
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Github Skills (8)

peek8
flycheck6
elisp5
emacs-lsp4
emacs-lisp4
emacs4
integrations3
melpa3

Programming languages (3)

CJavaScriptEmacs Lisp

Github contributions (5)

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xdai/xdai.github.io

Jul 2015 - Oct 2017

Contributions:27 pushes, 2 branches in 2 years 3 months
xdai/regview

Mar 2020 - Jul 2020

Contributions:1 release, 2 PRs, 19 pushes in 4 months
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Xiaoguang Dai - Engineering Manager (Display) at Nintendo