Xiaohang Miao is a senior backend engineer with 11 years of experience designing and shipping large-scale distributed systems for multiplayer games, most recently leading Fortnite's cosmetics backend at Epic to support billions of users and 25M+ CCU. Previously at AWS GameLift, he led multi-location and multi-region fleet/queue features (two patents) and created an open-source Unity plugin to lower adoption barriers for game developers. He combines deep systems engineering in Java, Python, C++, C#, and Go with product instincts for developer and player experience, and serves as an API and change-management bar raiser. Known for architecting resilient, high-throughput services (100k+ TPS scenarios) and shepherding complex data migrations and single-table NoSQL designs, he pairs technical breadth with operational rigor. Based in Apex, NC, he brings a track record of turning hard distributed-systems problems into practical, well-documented solutions.
11 years of coding experience
8 years of employment as a software developer
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at North Carolina State University
The Amazon GameLift Plugin for Unity contains libraries and native UI that makes it easier to access GameLift resources and integrate GameLift into your Unity game. You can use the GameLift Unity Plugin to access GameLift APIs and deploy AWS CloudFormation templates for common gaming scenarios.
Contributions:6 releases, 23 reviews, 50 commits in 1 year 2 months
Contributions:60 pushes, 9 branches, 4 comments in 25 days
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Xiaohang Miao - Senior Backend Engineer at Epic Games