X_Jun 

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Summary

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Rockstar
Xiaojun Huang is a software engineer with nine years of hands-on experience, currently working at NetEase in Hangzhou. He specializes in systems-level and graphics programming, contributing to DirectX 11 tutorials and implementations that demonstrate shader work, geometry rendering (triangle, cube, curves), and integration with ImGui. Xiaojun’s GitHub shows practical back-end development on low-level C++ Windows SDK projects, highlighting an ability to bridge engine code and tooling. Comfortable in performance-sensitive contexts, he brings a pragmatic approach to debugging and optimizing rendering pipelines. Colleagues can expect a developer who pairs deep technical focus with clear, tutorial-style code contributions that help others learn complex APIs.
code9 years of coding experience
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Github Skills (7)

hlsl10
c-language10
geometry10
cprogramming-language10
directx10
imgui8
compute-shader4

Programming languages (1)

C++

Github contributions (5)

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现代DX11系列教程:使用Windows SDK(C++)开发Direct3D 11.x
Role in this project:
userBack-end Developer
Contributions:2 releases, 395 commits, 4 PRs in 4 years 4 months
Contributions summary:X_Jun's commits focus on modifying and adding code related to a DirectX 11 series tutorial on DirectX 11 development with the Windows SDK in C++. The commits add code to implement a basic triangle, cube and curve geometry and renders them. The contributions involve modification of shader code. The changes also indicate the use of ImGui library.
cppcmakevisual-studio-codewindowssdk
MKXJun/Rubik-Cube

Jun 2017 - May 2020

魔方游戏,包含DirectX9、DirectX11、JavaScript(WebGL)三种实现版本
Contributions:29 commits, 26 pushes, 4 branches in 2 years 11 months
directx9directx11rubik-cubedx11vs2017
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