Xiaozheng Jian

3D Programmer at chinags

Shenzhen, Guangdong Province, China
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Summary

🤩
Rockstar
Xiaozheng Jian is a 3D programmer with 12 years of experience based in Shenzhen, specializing in game development and real-time physics. Currently at chinags, he blends C++ engine-level work with Lua scripting to prototype gameplay mechanics and visual effects. An active contributor to the Urho3D open-source engine, he implemented a Lua example demonstrating coroutines and physics-driven interactions—showing a knack for combining scripting ease with engine performance. Comfortable across the pipeline, he focuses on pragmatic solutions that accelerate iteration for artists and designers. His background suggests strong systems thinking and a preference for lightweight, extensible tooling that bridges prototype and production.
code12 years of coding experience
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Github Skills (5)

lua10
script10
engine10
game-development10
game-engine10

Programming languages (3)

C++CSSC

Github contributions (5)

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urho3d/urho3d

Jun 2013 - Jul 2016

Game engine
Role in this project:
userGame Developer
Contributions:658 commits, 178 pushes, 15 branches in 3 years
Contributions summary:Xiaozheng implemented a Lua-based example showcasing coroutines and physics objects within the Urho3D game engine. They created a Lua script that demonstrates starting coroutines, physics integration including creating and manipulating physical objects, and using them to add a visual effect such as a blood splatter. The user's primary focus appears to be using Lua scripting to create game mechanics.
angelscriptcppgamegamedev2d
PredatorMF/Urho3D

Jun 2016 - Aug 2016

Cross-platform 2D and 3D game engine
Contributions:171 commits in 1 month
gamedevlinuxgame-development3d-game-engineopengl
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Xiaozheng Jian - 3D Programmer at chinags