Xin Guo is a software engineer with a decade of experience building cloud-native infrastructure and game server platforms, currently contributing to Google's Agones project to simplify multiplayer game hosting on Kubernetes. Previously at Electronic Arts they engineered cross-cloud solutions across AWS, Google Cloud, and Azure, with deep hands-on work in Kubernetes orchestration and backend systems. Xin blends systems-level programming experience from early roles in C++ and embedded/vision systems with modern Go and DevOps practices, evidenced by contributions like Go upgrades and release preparations to a high-profile open-source repo. A dual master's graduate from Carnegie Mellon and HKUST, they combine rigorous academic training with practical project leadership and production releases. Colleagues would note Xin’s knack for smoothing release processes and quietly improving developer UX—such as adding a clipboard feature to project websites—alongside robust infra work.
10 years of coding experience
7 years of employment as a software developer
Bachelor’s Degree, Electrical, Electronics and Communications Engineering, 80/100, Bachelor’s Degree, Electrical, Electronics and Communications Engineering, 80/100 at Beijing University of Posts and Telecommunications
Master’s Degree, MSIT, 3.84 / 4.0, Master’s Degree, MSIT, 3.84 / 4.0 at Carnegie Mellon University
Hong Kong University of Science and Technology (HKUST)
Dedicated Game Server Hosting and Scaling for Multiplayer Games on Kubernetes
Role in this project:
Back-end & DevOps Engineer
Contributions:1 release, 59 reviews, 10 commits in 7 months
Contributions summary:Xin contributed to the Agones project by implementing features and making updates related to Go and Kubernetes. They added a copy to clipboard function to the website, upgraded client-go, and upgraded to Go 1.17. The user was involved in updating the GameServerAllocation Specification, preparing the codebase for release and release candidate, and removing curl|bash from dockerfiles.
Dedicated Game Server Hosting and Scaling for Multiplayer Games on Kubernetes
Contributions:23 pushes, 3 branches in 3 months
hostinggamesmulti-clusterdedicatedgame-server
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