Xin Ma

3D Rendering Engine Design Expert (In-Vehicle Navigation)

Chaoyang District, Beijing, China
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Summary

👤
Senior
🎓
Top School
Xin Ma is a 12-year veteran 3D rendering engineer specializing in in-vehicle navigation and HMI systems, currently leading rendering engine design at Alibaba in Beijing. He builds end-to-end solutions—custom OpenGL engines, Unity/Unreal pipelines, Houdini/Substance asset workflows—and introduced Wave Function Collapse to large-scale 3D map generation for automotive platforms. Xin combines real-time graphics craftsmanship (SSAO, cascaded shadows, planar reflections, procedural textures) with practical performance optimization and AI-driven asset production, having integrated local AIGC into production pipelines. His background spans automotive OEMs (Mercedes-Benz), mobility (Didi), and indie game development, giving him a rare blend of product, design, and technical leadership across embedded and consumer platforms. He also manages technical artists and defines cross-discipline standards, ensuring design intent translates cleanly into efficient, in-vehicle rendering.
code12 years of coding experience
job9 years of employment as a software developer
bookBachelor, Design, Bachelor, Design at Beijing University of Posts and Telecommunications
bookMaster, Design, Master, Design at Beijing Institute of Technology
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Github Skills (13)

dragonbones10
unity3d9
csharp8
deterministic6
navmesh5
game-development4
tiles3
mapbox-gl2
vector2
ios2
opengl2
vector-tiles1
maps1

Programming languages (2)

C#Objective-C++

Github contributions (5)

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maxin0628/DragonBonesUnityV3

Feb 2015 - Apr 2016

Contributions:10 commits, 13 pushes in 1 year 1 month
DragonBones/DragonBonesUnity

Apr 2014 - Apr 2016

Contributions:16 commits, 9 pushes, 5 branches in 2 years
runtimedragonbonesruntime-librarycsharpunity
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Xin Ma - 3D Rendering Engine Design Expert (In-Vehicle Navigation)