Xingyu Lei is a Senior Technical Artist based in San Diego with nine years of experience blending creative art direction and deep technical tooling for AAA games and cinematic VFX. At PlayStation he has driven engine optimization, devkit configuration, and a cross-department tool ecosystem that supported high-profile titles like The Last of Us: Part I, while earlier roles at Blur Studio delivered hundreds of cloth and hair-sim shots and bespoke CFX pipelines. He pairs academic research—developing procedural animation systems and ML-driven emotion integration at Purdue—with hands-on production rigging, mocap retargeting, and pipeline automation. A self-motivated problem solver and avid blogger, he makes technical art accessible through tools and writing, helping teams ship higher-quality assets faster.
9 years of coding experience
2 years of employment as a software developer
Bachelor of Science - BS, Bachelor of Science - BS at Sichuan University
Master of Science - MS, Master of Science - MS at Purdue University
Contributions:20 commits, 1 PR, 14 pushes in 8 months
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Xingyu Lei - Senior Technical Artist at PlayStation