Xkeeper 

Software Engineer at TCRF

Vancouver, Washington, United States
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Summary

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Rockstar
Xkeeper is a software engineer with 14 years of hands-on experience specializing in backend development, game engine mechanics, and reverse engineering. Based in Vancouver, Washington, they contribute to notable open-source projects like OpenRCT2 and Goonstation, where they've fixed rendering crashes, improved multiplayer robustness, and reworked core gameplay systems. A self-described "digital archaeologist," Xkeeper runs tcrf.net and has deep practical knowledge of 6502, PHP, and game disassembly—evident in contributions to the Link's Awakening DX disassembly including dungeon minimaps and debug tooling. They blend low-level reverse-engineering skills with pragmatic backend fixes, making them particularly adept at diagnosing elusive bugs and extending legacy game systems.
code14 years of coding experience
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Stackoverflow

Stats
1,015reputation
70kreached
2answers
7questions
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Github Skills (28)

assembly10
c-language10
z8010
game-engine10
beyond-compare10
c1110
c1710
mechanics10
gameboy10
openrc10
game-development10
reverse-engineering10
cprogramming-language10
networking9
multiplayer7

Programming languages (15)

C#CSSC++CGoDMTypeScriptSCSS

Github contributions (5)

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zladx/LADX-Disassembly

Apr 2020 - Jul 2020

Disassembly of Legend of Zelda: Links Awakening DX
Role in this project:
userBack-end Developer
Contributions:1 review, 76 commits, 11 PRs in 2 months
Contributions summary:Xkeeper primarily contributed to the disassembly and reverse engineering of the Legend of Zelda: Link's Awakening DX game. They added comments to the code, especially related to the debug save file. Their contributions included formatting code, generating dungeon minimaps, and modifying existing code with several POI notes. They also added in new functionalities and updated existing ones.
gameboyawakeningzeldaz80links
goonstation/goonstation

Jul 2020 - Jan 2023

Repository for the Goonstation branch of SS13
Role in this project:
userBack-end Developer
Contributions:9 reviews, 248 commits, 31 PRs in 2 years 6 months
Contributions summary:Xkeeper primarily worked on modifying game mechanics and core gameplay features, as indicated by the rework of genetics powers. Their work included adjustments to the instant-kill mechanic, and changes to various elements relating to DNA and gene-related systems. They also implemented new countdown timers for round start and end. This points to a focus on gameplay systems and core game engine functionality.
2d-gamegamess13role-playinggoonstation
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