Xudong Feng is a PhD candidate in graphics at Zhejiang University and a research intern at Style3D with nine years of experience focused on physics-based simulation and its intersection with AI. He has published in premier venues including TVCG and SIGGRAPH Asia, and primarily implements research prototypes in C++ and Python. His interests span physics simulation, game development (rendering and simulation), and digital-human creation, with a practical bent toward moving academic ideas into industry products. Based in Hangzhou, he pairs strong academic credentials with hands-on industry experience and a knack for translating complex simulation research into production-ready code. An unassuming detail: his GitHub hints at a creative side—two "ducks" in Potsdam—suggesting curiosity and a playful approach to problem solving.
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