Xulin Yang is a Software Engineer III at Electronic Arts with eight years of hands-on experience building game and web-related software, progressing from a front-end intern to a senior engineering role. A First Class Honours graduate (Bachelors and Masters) from the University of Melbourne, he blends strong academic foundations in computing with practical industry delivery. At EA he advanced from Software Engineer II to III in under three years, demonstrating rapid technical growth and consistent impact on production teams. He has experience tutoring object-oriented design and has moved between front-end and systems work, giving him a versatile full-stack perspective. Based in Shanghai, Xulin balances a professional engineering focus with a gamer’s curiosity, often approaching problems with a player-centric mindset that informs usability and performance decisions.
8 years of coding experience
2 years of employment as a software developer
Master's degree, Information Technology, First Class Honor (H1), Master's degree, Information Technology, First Class Honor (H1) at 澳大利亚墨尔本大学
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Xulin Yang - Software Engineer III at Electronic Arts (EA)