Xulin Yang

Software Engineer III at Electronic Arts (EA)

Shanghai, Shanghai, China
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Summary

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Senior
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Xulin Yang is a Software Engineer III at Electronic Arts with eight years of hands-on experience building game and web-related software, progressing from a front-end intern to a senior engineering role. A First Class Honours graduate (Bachelors and Masters) from the University of Melbourne, he blends strong academic foundations in computing with practical industry delivery. At EA he advanced from Software Engineer II to III in under three years, demonstrating rapid technical growth and consistent impact on production teams. He has experience tutoring object-oriented design and has moved between front-end and systems work, giving him a versatile full-stack perspective. Based in Shanghai, Xulin balances a professional engineering focus with a gamer’s curiosity, often approaching problems with a player-centric mindset that informs usability and performance decisions.
code8 years of coding experience
job2 years of employment as a software developer
bookMaster's degree, Information Technology, First Class Honor (H1), Master's degree, Information Technology, First Class Honor (H1) at 澳大利亚墨尔本大学
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Github Skills (11)

automated-machine-learning9
python7
automl7
machine-learning7
cloudsim7
modeling5
automation5
simulation5
cloud-computing2
artificial-intelligence2
ai1

Programming languages (2)

JavaPython

Github contributions (5)

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Contributions:31 commits in 1 month
yangxvlin/N-body-problem

Sep 2020 - Nov 2020

Contributions:109 commits, 1 push in 2 months
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Xulin Yang - Software Engineer III at Electronic Arts (EA)