Xun Zhang

Engine Programmer at KOJIMA PRODUCTIONS

Greater Tokyo Area Japan
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Summary

👤
Senior
🎓
Top School
Xun Zhang is an engine programmer with a decade of experience building and optimizing game engines and tools for AAA titles, currently at KOJIMA PRODUCTIONS working on Death Stranding 2 and prior contributions to multiple Death Stranding releases. With a background in mathematics and a Master of Entertainment Technology from Carnegie Mellon, he combines analytical rigor with practical tool creation to solve performance and systems challenges across console and PC platforms. His portfolio spans PlayStation originals like Concrete Genie and Entwined as well as mobile adaptations, reflecting versatility across platforms and pipelines. Colleagues rely on him as a problem solver who brings experimental game systems to life while improving developer workflows—often surfacing non-obvious optimizations that speed iteration and shipping.
code10 years of coding experience
job7 years of employment as a software developer
bookMaster of Entertainment Technology, Entertainment Technology, Master of Entertainment Technology, Entertainment Technology at Carnegie Mellon University
bookBachelor of Science, Mathematics & Applied Mathematics, Bachelor of Science, Mathematics & Applied Mathematics at Zhejiang University
languagesEnglish, Chinese, Japanese
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Github Skills (13)

web-application8
react7
blending3
sequence2
shadow2
dog2
editing2
sony2
shader2
windows1
csharp1
state-machine1
animation1

Programming languages (1)

C++

Github contributions (5)

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lxjk/lxjk.github.io

Oct 2016 - Nov 2022

Contributions:1172 commits, 1 PR, 1156 pushes in 6 years 2 months
reactweb-application
lxjk/RE

Mar 2017 - Apr 2019

Contributions:80 pushes, 3 branches in 2 years 1 month
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Xun Zhang - Engine Programmer at KOJIMA PRODUCTIONS