Xun Zhang is an engine programmer with a decade of experience building and optimizing game engines and tools for AAA titles, currently at KOJIMA PRODUCTIONS working on Death Stranding 2 and prior contributions to multiple Death Stranding releases. With a background in mathematics and a Master of Entertainment Technology from Carnegie Mellon, he combines analytical rigor with practical tool creation to solve performance and systems challenges across console and PC platforms. His portfolio spans PlayStation originals like Concrete Genie and Entwined as well as mobile adaptations, reflecting versatility across platforms and pipelines. Colleagues rely on him as a problem solver who brings experimental game systems to life while improving developer workflows—often surfacing non-obvious optimizations that speed iteration and shipping.
10 years of coding experience
7 years of employment as a software developer
Master of Entertainment Technology, Entertainment Technology, Master of Entertainment Technology, Entertainment Technology at Carnegie Mellon University
Bachelor of Science, Mathematics & Applied Mathematics, Bachelor of Science, Mathematics & Applied Mathematics at Zhejiang University
Contributions:80 pushes, 3 branches in 2 years 1 month
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Xun Zhang - Engine Programmer at KOJIMA PRODUCTIONS