Summary
Yalım Doğan is a senior researcher with a decade of experience at the intersection of computer graphics, computer vision and machine learning, currently driving R&D at TÜBİTAK BİLGEM. He builds real-time and physically based rendering systems, develops OpenGL engines in C/C++, and applies PBR techniques to scientific visualization while integrating tools like Blender and Python for 3D modeling. His background includes crowd simulation and area/object reconstruction from his master’s thesis and ongoing PhD work in computer graphics at Bilkent University. He has practical systems experience—C# hardware integration, Docker/Kubernetes distributed development—and a foundation in teaching computational geometry and core CS courses. Comfortable moving between low-level graphics code and higher-level research, he combines academic rigor (high GPAs across degrees) with applied engineering at national research labs. A less obvious strength is his early hands-on exposure to computer vision and web technologies, giving him a broad practical toolkit beyond pure graphics research.
10 years of coding experience
Dr. Binnaz Ege Dr. Ridvan Ege Anatolian High School
Bachelor's degree, Bachelor's degree at Tampere University of Technology
Doctor of Philosophy - PhD, Computer Graphics, CGPA: 3.61, Doctor of Philosophy - PhD, Computer Graphics, CGPA: 3.61 at Bilkent University
English, Turkish, German