Summary
Yan Liu is a Senior Unity Developer based in Berlin with 11 years of software experience and a strong track record in mobile and multiplayer game development. He has progressed from Unity3D and Lua-based hotfix systems to building frame-synced, real-time PvP mechanics using C# and Golang, and now leads development at hyper-casual studio Popcore. Yan is skilled at rapid prototyping and collaborating across disciplines—designers, backend engineers, and SDK teams—to ship polished features and analytics-integrated releases. His background spans MMORPG systems using Entitas ECS to lightweight hyper-casual hits, showing versatility across game genres and scales. Colleagues rely on him to turn ambiguous specs into playable demos and production-ready systems, often in small, fast-moving teams.
11 years of coding experience
7 years of employment as a software developer
Computer Software Engineering, Computer Software Engineering at Xidian University
Chinese, English, German