Yang Chen is a research-oriented full-stack engineer and interactive digital artist with 12 years of experience building production web apps, data visualizations, and AI-driven research platforms across academia and industry. Currently a Research Intern at Peking University and an MPhil/PhD student in Digital Humanities at King’s College, he has delivered LLM-assisted cultural ontology extraction, real-time RAG Q&A, and GIS visualizations from classical Chinese texts. Previously he led development of privacy-aware conversational knowledge bases and high-scale B2B visualization libraries at USTC and Tencent, and created educational ML-powered web games using Three.js and TensorFlow.js at MEGVII. Comfortable spanning front-end UI/UX, back-end architecture, and ML tooling, he combines creative design sensibilities with rigorous research software engineering. An illustrator and self-described otaku, he brings a playful, user-centered approach to complex systems and data storytelling.
12 years of coding experience
4 years of employment as a software developer
Master of Arts - MA, Digital Direction, Master of Arts - MA, Digital Direction at Royal College of Art
Bachelor of Engineering - BE, Computer Software Engineering, Bachelor of Engineering - BE, Computer Software Engineering at Beijing University of Posts and Telecommunications
MPhil/PhD Student, Digital Humanities, MPhil/PhD Student, Digital Humanities at King's College London
National Laboratory of Pattern Recognition, National Laboratory of Pattern Recognition at Institute of Automation, Chinese Academy of Sciences
Contributions:61 pushes, 6 branches in 3 years 7 months
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