Summary
Yang Liu is a versatile software engineer and technical leader with 14 years of experience building scalable cloud-native systems, realtime graphics, and data-driven interaction platforms. Currently a Member of Technical Staff at Microsoft AI, he previously designed measurement infrastructure at Meta and led backend, DevOps, and cloud platform teams at thatgamecompany, where he launched a 10K-player shared-screen event that set a Guinness Record. He combines hands-on firefighting in production with long-term architecture: from solo’ing the backend for a global MMO launch to establishing an overseas R&D center in Shanghai. Comfortable across front-end, backend, and systems work, he has deep HCI training (MS, UCSD) and an uncommon blend of art/design and engineering from dual degrees at Tsinghua. Based in San Francisco, Yang favors high-scale interaction, graphics, and data problems and is known for turning ambiguous product needs into robust, measurable infrastructure.
14 years of coding experience
14 years of employment as a software developer
University of California San Diego
Bachelor of Engineering (B.E.), Computer Science and Technology, 89.7, Bachelor of Engineering (B.E.), Computer Science and Technology, 89.7 at Tsinghua University
English, Chinese