Yang Qi is a graphics software engineer with nine years of experience focused on real-time rendering, games, and math-driven visual systems, currently working on graphics at Meta in Menlo Park. With an MS in Computer Science from Dartmouth and a strong mathematics background from East China Normal University and UC Berkeley, he blends rigorous mathematical foundations with practical engine and GPU work. His career includes industry internships like eBay and a steady progression into production graphics at a major platform company. Colleagues would describe him as someone who turns concise, math-first thinking into performant graphics features that scale across large user bases.
9 years of coding experience
International program, Mathematics and Computer Science, International program, Mathematics and Computer Science at University of California, Berkeley
Bachelor's degree, Mathematics, Bachelor's degree, Mathematics at East China Normal University
Master of Science - MS, Computer Science, Master of Science - MS, Computer Science at Dartmouth College
Unity Graphics - Including Scriptable Render Pipeline
Contributions:31 pushes, 8 branches in 2 years 1 month
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