Yang Suo is an Environment Director with 9+ years in game art leadership and over a decade at top studios, currently leading environment work on NetEase’s 逆水寒. Previously a Senior Art Lead at Electronic Arts, he shaped level and lighting across major titles including Battlefield, Dead Space and multiple Plant vs. Zombies entries, blending technical craft with cinematic aesthetics. Trained in Industrial Design at Shanghai University, he brings product-minded design sensibility to large-scale game worlds and real-time rendering pipelines. Known for a voracious appetite for front-end mastery (求知若饥,吃透前端), he pairs creative direction with hands-on implementation, making him equally at home iterating art assets or optimizing in-engine workflows.
9 years of coding experience
- Second High School Affiliated to East China Normal University
Bachelor's degree, - Industrial Design, Bachelor's degree, - Industrial Design at - Shanghai University - School of Electrical Engineering and Automation
Contributions:27 commits, 12 pushes, 1 branch in 1 year 5 months
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