Summary
Yang W is an interdisciplinary artist, writer, and developer based in New York with 11 years of experience blending computational practice, critical theory, and interactive design. He builds complex simulations and generative environments—working in Unity, C++, and real-time graphics—to interrogate technology’s sociocultural impacts and produce museum-grade artworks exhibited at institutions like Rhizome and the National Museum of China. His studio and research roles (zzyw, Power Nap Studio) run alongside residencies at Eyebeam and Pioneer Works and a Visiting Lecturer post at China Academy of Art, reflecting a practice that moves fluidly between academia, galleries, and industry. Yang has shipped production interactive systems for clients including Rockwell Group, Snap, and Juilliard, and contributed to high-profile art–tech simulation projects with MetisSuns tied to major museums. He holds an MPS in Interactive Telecommunications from NYU and a BFA from the University of Science and Technology Beijing, combining formal training in design with strong engineering chops. Notably, his career repeatedly bridges creative direction and low-level technical problem solving, enabling both poetic installations and robust, scalable interactive systems.
11 years of coding experience
8 years of employment as a software developer
Master of Professional Studies, Interaction Art / Design, N/A, Master of Professional Studies, Interaction Art / Design, N/A at New York University
Bachelor of Arts (BA), Design and Visual Communications, Bachelor of Arts (BA), Design and Visual Communications at University of Science and Technology Beijing
English, Chinese