Summary
Yangguang Liao is a Senior Software Engineer at Google with 12 years of experience bridging research and production in VR, computer graphics, and computer vision. He is completing a Ph.D. in Computer Science at UC Davis focused on immersive 3D scientific visualization and novel interaction design for VR systems, building on MA and BA training in software engineering and VR from Beijing Institute of Technology. Yangguang has shipped game-client and graphics systems at Perfect World, interned at Unity and NVIDIA contributing to GPU-accelerated feature extraction and VRWorks, and led a computer-vision project reconstructing AR/VR space during his NVIDIA stint. He combines hands-on engine work in Unity and UE4 with real-time GPU optimization, practical hardware experience (Oculus, HTC Vive, Kinect, drones), and publications in VR/HCI. Colleagues value his ability to move ideas from academic prototypes into performant, cross-platform implementations and his curiosity for mobile and outdoor AR experiences.
12 years of coding experience
5 years of employment as a software developer
Doctor of Philosophy (PhD), Computer Science, Doctor of Philosophy (PhD), Computer Science at University of California, Davis
Bachelor's degree, Software Engineering, 3.5, Bachelor's degree, Software Engineering, 3.5 at Beijing Institute of Technology
English