Yangzihao Wang

Co-Founder at Polylabs Inc

Beijing, United States
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Summary

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Rockstar
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Top School
Yangzihao Wang is a founder and GPU-focused software engineer with 14 years of experience building high-performance systems, currently co-founding PolyLabs to create a generative AI 3D engine for creators. He holds a PhD from UC Davis for work that produced Gunrock, a notable high-performance GPU graph processing library, and has contributed to TensorFlow and ModernGPU. His industry experience spans Google Brain, Tencent/WeChat, and the Sea AI Lab, where he led infrastructure for GPU graph computing and graph representation learning. Yangzihao combines deep research pedigree with product-driven engineering—shipping multi-GPU graph primitives during DARPA collaborations and practical engine features in open-source projects like ejoy2d. Based in Beijing but with extensive international research and industry exposure, he blends low-level GPU optimizations with startup-scale product building.
code14 years of coding experience
job10 years of employment as a software developer
bookDoctor of Philosophy (Ph.D.), Parallel Architecture and GPU Computing, Doctor of Philosophy (Ph.D.), Parallel Architecture and GPU Computing at University of California, Davis
bookME, Software Engineering, ME, Software Engineering at Beihang University
book石河子二中
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Stackoverflow

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Github Skills (14)

c1710
cuda10
window-management10
c-language10
parallel-computing10
event-handling10
gpu10
cprogramming-language10
c1110
gpgpu10
accelerated-computing10
x119
intrinsics9
graphics-engine9

Programming languages (5)

C++CJupyter NotebookPythonCuda

Github contributions (5)

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moderngpu/moderngpu

Apr 2016 - Dec 2019

Patterns and behaviors for GPU computing
Role in this project:
userBack-end Developer
Contributions:6 commits, 3 PRs, 2 comments in 3 years 9 months
Contributions summary:Yangzihao's contributions primarily involve modifications and additions to core components of the `moderngpu` library, likely focusing on GPU computing patterns and behaviors. They fixed typos, merged upstream changes, added support for synchronization mechanisms like `.shfl.sync.` and `_ballot_sync()`, and corrected potential issues related to unique pointers. The user made a minor update to function signatures and fixed potential deadlocks within the `shfl.sync` operations.
cudabehaviorsgpu-programminggpu-accelerationgpu
ejoy/ejoy2d

Feb 2014 - Feb 2014

A 2D Graphics Engine for Mobile Game
Role in this project:
userBackend Developer
Contributions:5 commits in 1 day
Contributions summary:Yangzihao primarily worked on adding functionality to close the application window. This involved implementing a method to close the window using the 'q' or 'Q' key. They also addressed bugs in the event handling, specifically by adding 'break' statements in a switch case. Their work focused on core functionality of the 2D engine.
2d-graphicsgraphics-engineandroidgame-developmentmobile-game
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Yangzihao Wang - Co-Founder at Polylabs Inc