Yann Du Sel is a Principal Software Developer with over eight years driving core animation and simulation technologies, now contributing at Autodesk after cofounding Golaem. He architected and led development of the animation engine behind Golaem Crowd and its modular Maya-independent layout system, plus integrations with Bullet and NVIDIA PhysX for physics-driven behaviors. His background spans research-to-product roles, exporting virtual mannequin animation technologies from IRISA into Dassault Systèmes tooling and building VR industrial-simulation studies at INRS. Yann combines deep systems-level engineering with product-facing architecture, comfortable moving between R&D prototypes and production-grade C++ engines. Based in the Rennes area, he brings entrepreneurial experience and a pragmatic focus on modular, extensible design that speeds integration into broader VFX and simulation pipelines.
8 years of coding experience
5 years of employment as a software developer
Engineer's degree Engineer in computer sciences and electronic, Engineer's degree Engineer in computer sciences and electronic at ESIEA - École d'Ingénieur·e·s d'un numérique utile
Contributions:2 pushes, 2 branches in 2 years 11 months
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Yann Du Sel - Principal Software Developer at Golaem