Yann Du Sel

Principal Software Developer at Golaem

Greater Rennes Metropolitan Area France
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Summary

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Senior
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Top School
Yann Du Sel is a Principal Software Developer with over eight years driving core animation and simulation technologies, now contributing at Autodesk after cofounding Golaem. He architected and led development of the animation engine behind Golaem Crowd and its modular Maya-independent layout system, plus integrations with Bullet and NVIDIA PhysX for physics-driven behaviors. His background spans research-to-product roles, exporting virtual mannequin animation technologies from IRISA into Dassault Systèmes tooling and building VR industrial-simulation studies at INRS. Yann combines deep systems-level engineering with product-facing architecture, comfortable moving between R&D prototypes and production-grade C++ engines. Based in the Rennes area, he brings entrepreneurial experience and a pragmatic focus on modular, extensible design that speeds integration into broader VFX and simulation pipelines.
code9 years of coding experience
job5 years of employment as a software developer
bookEngineer's degree Engineer in computer sciences and electronic, Engineer's degree Engineer in computer sciences and electronic at ESIEA - École d'Ingénieur·e·s d'un numérique utile
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Github Skills (19)

graph10
qgraphicsview10
nodes10
python9
v-for9
profiling7
3ds6
simulation6
rendering6
profiler5
zigbee4
performance-analysis4
raspberry-pi4
usd3
rest3

Programming languages (3)

C++CPython

Github contributions (5)

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glm-ypinczon/Nodz

Jun 2017 - Sep 2021

Nodz : Visualize your data - Free nodes based graph generator.
Contributions:16 pushes, 55 branches in 4 years 3 months
graph-basedvisualizejavascriptnodesgraph-generator
glm-ypinczon/PhysX-3.4

Feb 2019 - Jan 2022

Contributions:2 pushes, 2 branches in 2 years 11 months
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