Yann Du Sel

Principal Software Developer at Golaem

Greater Rennes Metropolitan Area France
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Summary

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Senior
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Top School
Yann Du Sel is a Principal Software Developer with over eight years driving core animation and simulation technologies, now contributing at Autodesk after cofounding Golaem. He architected and led development of the animation engine behind Golaem Crowd and its modular Maya-independent layout system, plus integrations with Bullet and NVIDIA PhysX for physics-driven behaviors. His background spans research-to-product roles, exporting virtual mannequin animation technologies from IRISA into Dassault Systèmes tooling and building VR industrial-simulation studies at INRS. Yann combines deep systems-level engineering with product-facing architecture, comfortable moving between R&D prototypes and production-grade C++ engines. Based in the Rennes area, he brings entrepreneurial experience and a pragmatic focus on modular, extensible design that speeds integration into broader VFX and simulation pipelines.
code8 years of coding experience
job5 years of employment as a software developer
bookEngineer's degree Engineer in computer sciences and electronic, Engineer's degree Engineer in computer sciences and electronic at ESIEA - École d'Ingénieur·e·s d'un numérique utile
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Github Skills (31)

nodes10
graph9
v-for9
qgraphicsview9
python8
visualize8
visualization8
javascript8
nodejs8
google-home7
3ds7
profiler6
dmx5126
profiling6
rendering6

Programming languages (3)

C++CPython

Github contributions (5)

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glm-ypinczon/Nodz

Jun 2017 - Sep 2021

Nodz : Visualize your data - Free nodes based graph generator.
Contributions:16 pushes, 55 branches in 4 years 3 months
graph-basedvisualizejavascriptnodesgraph-generator
glm-ypinczon/PhysX-3.4

Feb 2019 - Jan 2022

Contributions:2 pushes, 2 branches in 2 years 11 months
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Yann Du Sel - Principal Software Developer at Golaem