Summary
Yannick Gerometta is a Lead Gameplay Programmer with over two decades making games and 12 years in professional AAA development, specializing in C++ and realtime graphics. He leads small gameplay teams to deliver complex 3Cs, AI, procedural systems and performance-critical features across Unreal and proprietary engines for PC, consoles and VR. Notable shipped work includes dynamic open-world systems, post-launch live modes for Rainbow Six Extraction, and core UI/graphics middleware integrated across multiple Assassin’s Creed and Far Cry titles. As an indie creator he designed award-winning VR puzzle De Pictura and released top-rated Unity assets like Volumetric Light Beam, showing a blend of technical depth and design sensibility. He also co-authored a widely distributed French C++ book and brings hands-on tooling experience (ImGui, custom camera/interaction systems, gameplay ability frameworks) to bridge prototyping and production. Unusually for a lead engineer, he once circled the globe for a year, a hint at curiosity that feeds his creative gameplay experiments.
12 years of coding experience
12 years of employment as a software developer
Associate's Degree (DUT Bac + 2) Computer Science & Graphics, Associate's Degree (DUT Bac + 2) Computer Science & Graphics at UNIVERSITE D'AUVERGNE
Engineer (Bac + 5) IMAC: Computer Science & Graphics Multimedia Audiovisual Communication, Engineer (Bac + 5) IMAC: Computer Science & Graphics Multimedia Audiovisual Communication at Université Paris-Est Marne-la-Vallée
French, English