Summary
Yasunari Ikeda is a software engineer and engineering manager with 11 years’ experience specializing in GPU programming, real-time rendering, and scientific visualization, currently working at Woven by Toyota. He holds a Ph.D. in Information Engineering and has bridged academic research and industry at Sony R&D and KASHIKA, delivering GPU-accelerated 3D systems for broadcast, virtual production, and disaster-response visualization. Proficient in C++, Python, CUDA, Unity/Unreal, and PyTorch, he designs end-to-end pipelines that integrate AI models into interactive 3D applications and cloud deployments. He led the Gaussian Splatting demo showcased at Inter BEE 2024 and regularly publishes practical GPU benchmarks and CUDA examples. Colleagues know him for turning cutting-edge research into production-ready tools while mentoring teams and optimizing performance for real-world datasets. Based in Japan, he combines a research-first mindset with hands-on engineering across rendering, vision, and AI system integration.
11 years of coding experience
7 years of employment as a software developer
The University of Utah
Ph.D., Computer Science, Ph.D., Computer Science at Keio University
Japanese, English