Summary
Ygor Serpa is a senior software engineer blending 12 years of production experience in game development, graphics, and AI, currently helping clients on the Toptal network as a Unity and AI specialist. He brings deep multiplayer and physics expertise (Photon, Fusion, PhysX/Bullet) alongside hands-on ML and computer vision work—having led a CAD project for mammography and R&D on human activity recognition and heavy-machinery simulators. Comfortable across C#, C++, Python, and major ML frameworks, he focuses on making AI accessible to first-time adopters and building developer tools that bridge artists and engineers. His background includes a master’s in computer graphics and an advanced master in AI from KU Leuven, which explains his rare mix of research rigor and shipping-focused engineering. Notably, he has led game and graphics pipeline optimizations for constrained devices and authored publications and posts that translate complex topics into practical guidance.
12 years of coding experience
5 years of employment as a software developer
Advanced Master of Artificial Intelligence, Inteligência Artificial, Advanced Master of Artificial Intelligence, Inteligência Artificial at KU Leuven
Mestrado em Ciências da Computação, Computação Gráfica, Mestrado em Ciências da Computação, Computação Gráfica at Universidade de Fortaleza - UNIFOR
Bacharelado, Ciências da Computação, 9.31, Bacharelado, Ciências da Computação, 9.31 at Universidade de Fortaleza
Colégio Ari de Sá Cavalcante
English, Portuguese, French, Spanish