Yibo J

Software Engineer at Ripple Effect Studios

Irvine, California, United States
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Summary

👤
Senior
🎓
Top School
Yibo J is a software engineer and technical artist with 10+ years building games, tools, and graphics pipelines across mobile and AAA platforms, currently at Ripple Effect Studios. He blends deep engineering in C/C++, C#, Python and shader work with artistic expertise in PBR, lighting and physically based rendering, having shipped award-winning mobile titles and production features for Battlefield Mobile. His background spans full-stack services, engine plugins for Unity/Unreal, and real-time performance profiling and optimization on constrained devices. Notably, he has led tool and editor development that empowered artists and designers, and implemented cross-platform SDKs, ETL pipelines, and platform integrations for live games. Based in Irvine with an MFA in Computer Art and a BE in Digital Media Technology, Yibo is comfortable moving between creative direction and low-level systems engineering.
code10 years of coding experience
job10 years of employment as a software developer
bookBachelor of Engineering - BE, Digital Media Technology, Bachelor of Engineering - BE, Digital Media Technology at Zhejiang University of Technology
bookMaster of Fine Arts (MFA), Computer Art, Master of Fine Arts (MFA), Computer Art at School of Visual Arts
languagesEnglish, Chinese
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Github Skills (12)

mechanism6
hierarchical6
question-answering5
nlp5
summarization5
squad5
pytorch3
tensorflow3
metric-learning1
machine-learning1
deep-learning1
cml1

Programming languages (1)

Python

Github contributions (5)

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ObiJiang/pu-project

Oct 2018 - Nov 2018

Contributions:27 commits, 162 pushes, 1 branch in 1 month
ObiJiang/uml_proj

Nov 2018 - Jan 2019

To be finished.
Contributions:2 PRs, 144 pushes, 8 branches in 2 months
finished
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