Summary
Yibo J is a software engineer and technical artist with 10+ years building games, tools, and graphics pipelines across mobile and AAA platforms, currently at Ripple Effect Studios. He blends deep engineering in C/C++, C#, Python and shader work with artistic expertise in PBR, lighting and physically based rendering, having shipped award-winning mobile titles and production features for Battlefield Mobile. His background spans full-stack services, engine plugins for Unity/Unreal, and real-time performance profiling and optimization on constrained devices. Notably, he has led tool and editor development that empowered artists and designers, and implemented cross-platform SDKs, ETL pipelines, and platform integrations for live games. Based in Irvine with an MFA in Computer Art and a BE in Digital Media Technology, Yibo is comfortable moving between creative direction and low-level systems engineering.
10 years of coding experience
10 years of employment as a software developer
Bachelor of Engineering - BE, Digital Media Technology, Bachelor of Engineering - BE, Digital Media Technology at Zhejiang University of Technology
Master of Fine Arts (MFA), Computer Art, Master of Fine Arts (MFA), Computer Art at School of Visual Arts
English, Chinese