Summary
Yichen Shou is a Senior Gameplay Programmer with 11 years in software and over 6 years delivering live-service and MMORPG features at AAA studios. He specializes in translating designer intent into robust, high-performance systems across client and server, from mini-games and achievements to movement, camera, and networked state machines. At ZeniMax he built key systems like an account-wide achievements backend (reducing DB footprint by up to 18x), a keyframe card-animation pipeline, and tooling for designers in a proprietary ECS. Comfortable prototyping and shipping across the stack, he pairs academic training in game technology with production experience in live services and cross-team collaboration. Now based in Durham and working at AGBO, he brings a pragmatic focus on iteration speed and debugging ergonomics that stems from both gameplay engineering and prior AR/VR prototyping work.
11 years of coding experience
Study Abroad Japanese Studies, Study Abroad Japanese Studies at International Christian University
Stuyvesant High School
Master of Science and Engineering Computer Graphics and Game Technology, Master of Science and Engineering Computer Graphics and Game Technology at University of Pennsylvania
English, Chinese, Japanese