Yidong Ma is a technical artist and full-stack developer with 11 years of experience bridging game art and engineering, most recently freelancing after senior roles at Taichi Graphics and Ubisoft. He led real-time ray-tracing editor development (React/TypeScript/r3f) and created Blender asset pipelines at Taichi, and at Ubisoft oversaw animal and character art pipelines, authored shaders, VFX, and cloud-native DCC tooling. Trained as an architect (Tsinghua MArch/BArch with a computer tech minor), he brings strong spatial thinking and procedural tool design to game and visualization engineering. Comfortable across DCCs, Houdini, Python, and modern web stacks, he combines production-facing tooling with performance profiling and asset integration expertise. Notably, his background blends high-end game production constraints with novel real-time renderer workflows, making him adept at shipping art-tech systems that scale from studio pipelines to web-based editors.
11 years of coding experience
4 years of employment as a software developer
Master of Architecture - MArch Parametric Design, Master of Architecture - MArch Parametric Design at Tsinghua University
Object-Oriented Python Wrapper for Houdini Engine C API
Contributions:54 commits, 10 PRs, 38 pushes in 11 months
apipythonhoudinipython-wrapperhoudini-engine
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.