Yidong Ma

Freelancer at Self-employed

Guangzhou City, Guangdong Province, China
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Summary

🤩
Rockstar
🎓
Top School
Yidong Ma is a technical artist and full-stack developer with 11 years of experience bridging game art and engineering, most recently freelancing after senior roles at Taichi Graphics and Ubisoft. He led real-time ray-tracing editor development (React/TypeScript/r3f) and created Blender asset pipelines at Taichi, and at Ubisoft oversaw animal and character art pipelines, authored shaders, VFX, and cloud-native DCC tooling. Trained as an architect (Tsinghua MArch/BArch with a computer tech minor), he brings strong spatial thinking and procedural tool design to game and visualization engineering. Comfortable across DCCs, Houdini, Python, and modern web stacks, he combines production-facing tooling with performance profiling and asset integration expertise. Notably, his background blends high-end game production constraints with novel real-time renderer workflows, making him adept at shipping art-tech systems that scale from studio pipelines to web-based editors.
code11 years of coding experience
job4 years of employment as a software developer
bookMaster of Architecture - MArch Parametric Design, Master of Architecture - MArch Parametric Design at Tsinghua University
languagesChinese, English
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Github Skills (35)

unity-ecs10
computer-graphics10
traffic-simulation10
unity3d10
portable9
gpu-programming9
gpu9
houdini9
differentiable-programming9
python8
high-performance8
parallel-computing8
oop8
css7
api7

Programming languages (6)

C#JavaC++JavaScriptPythonCuda

Github contributions (5)

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maajor/Physarealm

Nov 2015 - Jun 2016

Contributions:30 commits, 27 pushes, 4 branches in 7 months
maajor/pyhapi

Jan 2020 - Dec 2020

Object-Oriented Python Wrapper for Houdini Engine C API
Contributions:54 commits, 10 PRs, 38 pushes in 11 months
apipythonhoudinipython-wrapperhoudini-engine
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Yidong Ma - Freelancer at Self-employed