Summary
Yiteng Zhou is a gameplay engineer with 11 years of experience, currently on the gameplay team at Tencent Games and holding a 4.0 MS in Computer Science (Game Development) from USC. He blends deep gameplay systems work in C++ and Unreal Engine with practical expertise in network replication, runtime landscape modification, and performance optimization—having reduced execution time to within two frames on a TPS demo. A prolific gamer with over 20,000 hours across 1,000+ titles, he brings player-first insight to design and implementation, informed by high-level competitive play (Challenger in LoL, Legend in Hearthstone, Master in SC2). Comfortable across gameplay, systems, and design, he pairs rigorous academic training with hands-on production experience building features like tactical drones and dynamic terrain for multiplayer experiences.
11 years of coding experience
Master of Science - MS, Computer Science in Game Development, 4.0 / 4.0, Master of Science - MS, Computer Science in Game Development, 4.0 / 4.0 at University of Southern California
Berkeley Global Access, Computer Science, 4.0 / 4.0, Berkeley Global Access, Computer Science, 4.0 / 4.0 at University of California, Berkeley
Bachelor's degree, Computer Science, 3.85 / 4.0, Bachelor's degree, Computer Science, 3.85 / 4.0 at Xi'an Jiaotong University