Yiteng Zhou

Gameplay Engineer at Tencent Games

Los Angeles, California, United States
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Summary

👤
Senior
🎓
Top School
Yiteng Zhou is a gameplay engineer with 11 years of experience, currently on the gameplay team at Tencent Games and holding a 4.0 MS in Computer Science (Game Development) from USC. He blends deep gameplay systems work in C++ and Unreal Engine with practical expertise in network replication, runtime landscape modification, and performance optimization—having reduced execution time to within two frames on a TPS demo. A prolific gamer with over 20,000 hours across 1,000+ titles, he brings player-first insight to design and implementation, informed by high-level competitive play (Challenger in LoL, Legend in Hearthstone, Master in SC2). Comfortable across gameplay, systems, and design, he pairs rigorous academic training with hands-on production experience building features like tactical drones and dynamic terrain for multiplayer experiences.
code11 years of coding experience
bookMaster of Science - MS, Computer Science in Game Development, 4.0 / 4.0, Master of Science - MS, Computer Science in Game Development, 4.0 / 4.0 at University of Southern California
bookBerkeley Global Access, Computer Science, 4.0 / 4.0, Berkeley Global Access, Computer Science, 4.0 / 4.0 at University of California, Berkeley
bookBachelor's degree, Computer Science, 3.85 / 4.0, Bachelor's degree, Computer Science, 3.85 / 4.0 at Xi'an Jiaotong University
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Github Skills (14)

hypervisor7
operating-system6
x866
osdev5
cpp5
linux5
arm5
goa4
virtualization4
microkernel4
sel43
android3
plugin2
pie-chart1

Programming languages (1)

C++

Github contributions (5)

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zhouyiteng/YiEventBus

Jun 2016 - Jul 2016

Contributions:10 pushes, 1 branch, 1 tag in 11 days
zhouyiteng/opensource

Jun 2016 - Jun 2016

Contributions:1 commit, 2 pushes, 1 branch in 1 day
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Yiteng Zhou - Gameplay Engineer at Tencent Games