Summary
Yoan Rock is an Unreal Engine gameplay and UI engineer with nine years of professional experience, currently contributing to UE5 projects at Black Sheep Studio and mentoring C++/Blueprint developers. He specializes in gameplay systems, character mechanics, camera and collision, UI implementation with CommonUI/UMG, and has shipped work on Park Beyond while helping integrate GAS-based multiplayer features. His background includes low-level C++ engineering at Nokia and technical reviewing for Packt, giving him a strong foundation in clean architecture, performance, and documentation. Yoan enjoys mentoring developers who feel stuck, translating industry best practices into actionable guidance and code-level feedback. Based in France, he combines production-grade game development with a knack for UI polish and systems thinking that bridges design and engineering. A detail that often surprises collaborators: he moves comfortably between high-level gameplay design and the low-level C++/multithreading concerns learned during telecom projects.
9 years of coding experience
6 years of employment as a software developer
Baccalauréat SSII, Baccalauréat SSII at lycée durzy
Diplôme d'ingénieur Informatique, Diplôme d'ingénieur Informatique at ENSIIE - École Nationale Supérieure d'Informatique pour l'Industrie et l'Entreprise
dut Informatique, dut Informatique at l'IUT de Sénart / Fontainebleau
English, French, Spanish