Yoann Potinet is a tools programmer based in Montreal with 11 years of hands-on experience building game-facing tooling, automation, and backend systems for AAA and indie projects. He combines C++ and Unreal Engine expertise with practical DevOps skills—packaging and dependency work on high-profile repos like conan-center-index demonstrates his comfort with cross-project integration and CI-driven distribution. At Eidos-Montréal he has progressed from junior to tools programmer on unannounced titles, while freelance and startup roles show proficiency in Unity, Python, Docker, Ansible, and web backends. A graduate engineer with a master in game design, Yoann uniquely bridges game-engine internals and production tooling, often optimizing asset pipelines and build systems to accelerate development. He’s actively building a public portfolio and GitHub footprint and is seeking internships or roles where he can contribute tooling to professional game engines and AAA workflows.
11 years of coding experience
3 years of employment as a software developer
Master, Game design and development, Master, Game design and development at Université du Québec à Chicoutimi
Diplôme d'ingénieur, Computer science and information technology, Diplôme d'ingénieur, Computer science and information technology at HEI - Hautes Etudes d'Ingénieur
Contributions:972 reviews, 274 commits, 387 PRs in 2 years 8 months
Contributions summary:Yoann primarily contributed to the recipes within the conan-center-index repository, focusing on packaging and dependency management. Their contributions included creating and maintaining Conan recipes for various libraries, such as assimp, re2, stduuid, rttr, flac, libgit2, winflexbison, and others. The user's work involved defining build configurations, dependencies, and package information for the Conan package manager, and also included testing and validation.
Contributions:13 releases, 42 commits, 39 pushes in 2 years 9 months
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Yoann Potinet - Tools Programmer at Eidos-Montréal