Yohann Jerrain is a versatile software consultant and recent mastère graduate in 3D and game engineering, with a decade of hands-on experience across Rust, C++, Python and ML systems. He has built production software and AI at startups and enterprise clients (Thales, INFINY IA) and teaches Rust to bachelor and master students at ESGI, blending practical engineering with pedagogical clarity. His background spans rewriting legacy C# modules into Rust/C++, TDD/BDD practices, and developing linguistic intelligence and CI pipelines, reflecting both low-level systems skill and ML intuition. Passionate about exploring new technologies, he channels that curiosity into personal projects and research—maintained on GitHub—which complement his consulting work in Île-de-France.
10 years of coding experience
4 years of employment as a software developer
Baccalauréat, Science, Baccalauréat, Science at Lycée Antoine de Saint Exupéry
Master's degree, Ingénierie de la 3D et du jeu vidéo, Master's degree, Ingénierie de la 3D et du jeu vidéo at ESGI
Computer Programming, Computer Programming at ETNA, école d'alternance en informatique
Contributions:1 review, 1 branch, 3 issues in 10 months
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