Yohann Martel

Tech Director at Behaviour Interactive

Montreal, Quebec, Canada
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Summary

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Senior
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Top School
Yohann Martel is a Tech Director based in Montreal with 13 years of professional experience and nearly two decades of hands-on coding that began on an Amstrad CPC 6128. He leads Unreal Engine game production at Behaviour Interactive, defining technical strategy, tooling, quality and performance practices while occasionally stepping in as a lead developer to ship cross-platform titles like Meet Your Maker and Blight: Survival. Skilled in performance engineering, he has contributed fixes and optimizations to the Optick C++ profiler for better Unreal integration, reflecting a deep focus on profiling and engine-level stability. His background spans large-scale backend and cloud services, console integrations, and architecting scalable web platforms, giving him a rare full-stack perspective for game technology. Known for improving team effectiveness, reducing technical debt, and institutionalizing Unreal knowledge across projects, he combines hands-on technical depth with hiring, mentoring and cross-team coordination.
code13 years of coding experience
job12 years of employment as a software developer
bookMaster Degree in Science Computer Computer Science, Master Degree in Science Computer Computer Science at SUPINFO
languagesFrench, English
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Github Skills (13)

coregames10
performance-monitor10
performance-analysis10
c-language10
cprogramming-language10
profiler10
videogames10
unreal9
game-development9
warnings9
unreal-engine-49
compiler-errors9
unreal-engine-59

Programming languages (7)

C#JavaC++ShellCBicepGo

Github contributions (5)

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bombomby/optick

Jan 2022 - Feb 2022

C++ Profiler For Games
Role in this project:
userPerformance Engineer
Contributions:5 commits, 7 PRs in 11 days
Contributions summary:Yohann's contributions focused on optimizing the Optick profiler, primarily within the C++ codebase. They addressed compiler warnings and fixed crashes related to profiling time limits and Unreal Engine plugin integration. The changes involved modifying core profiling logic, enhancing the handling of Unreal Engine plugin dependencies, and ensuring accurate frame capture behavior. The user demonstrates an understanding of performance profiling techniques and game engine integration.
cppgameswindowsc-plus-plusperformance
Contributions:10 commits, 7 pushes, 1 branch in 1 year 9 months
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Yohann Martel - Tech Director at Behaviour Interactive