Yohann Vaast

Senior Graphics Developer (Engine Graphics) at Unity

Montreal, Quebec, Canada
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Summary

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Rockstar
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Top School
Yohann Vaast is a senior graphics engineer based in Montreal with six years of experience building real-time rendering systems and virtual production tools at Unity and earlier engine work at Gameloft. He has moved from hands-on engine programming to lead software roles focused on film/TV virtual production, bridging high-performance low-level graphics with production workflows. His background includes teaching game programming, which reflects an ability to explain complex systems and mentor teams while shipping production-grade features. Yohann’s work has spanned bespoke realtime solutions for Weta and broader engine graphics within Unity, demonstrating both studio collaboration and core engine impact. Outside of work he combines a passion for competitive chess and sports with deep interest in low-level graphics, hinting at a methodical, performance-minded approach to problem solving. Based in Canada but experienced with international studio pipelines, he brings practical engine expertise to demanding real-time visual projects.
code6 years of coding experience
job6 years of employment as a software developer
bookGame Programming, Game Programming at ISART DIGITAL Paris
languagesFrench, English, Spanish
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Github Skills (7)

shader10
scriptable10
render10
post-processing10
pipeline10
unity3d10
camera4

Programming languages (2)

C#HTML

Github contributions (5)

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Unity-Technologies/Graphics

Feb 2020 - Dec 2021

Unity Graphics - Including Scriptable Render Pipeline
Contributions:3 reviews, 17 commits, 2 PRs in 1 year 10 months
renderpost-processingpipelinescriptableunity
Pontoco/Graphics

Feb 2020 - Mar 2020

ASG fork of Unity Graphics.
Contributions:4 commits in 18 days
unityasggraphics
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Yohann Vaast - Senior Graphics Developer (Engine Graphics) at Unity