Senior Graphics Developer (Engine Graphics) at Unity
Montreal, Quebec, Canada
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Summary
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Yohann Vaast is a senior graphics engineer based in Montreal with six years of experience building real-time rendering systems and virtual production tools at Unity and earlier engine work at Gameloft. He has moved from hands-on engine programming to lead software roles focused on film/TV virtual production, bridging high-performance low-level graphics with production workflows. His background includes teaching game programming, which reflects an ability to explain complex systems and mentor teams while shipping production-grade features. Yohann’s work has spanned bespoke realtime solutions for Weta and broader engine graphics within Unity, demonstrating both studio collaboration and core engine impact. Outside of work he combines a passion for competitive chess and sports with deep interest in low-level graphics, hinting at a methodical, performance-minded approach to problem solving. Based in Canada but experienced with international studio pipelines, he brings practical engine expertise to demanding real-time visual projects.
6 years of coding experience
6 years of employment as a software developer
Game Programming, Game Programming at ISART DIGITAL Paris
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Yohann Vaast - Senior Graphics Developer (Engine Graphics) at Unity