Summary
Yong Su is a seasoned production and build engineering leader with over 15 years of experience delivering reliable build, release and production pipelines for AAA and live-service games. Currently a Production Lead at Riot Games, he has driven build and release strategies at Tencent, miHoYo, Virtuos, Ubisoft and Playground Games, often transforming fragmented processes into scalable TeamCity/Perforce-driven systems. He combines hands-on technical chops—porting and re-designing complex CI/CD and build farms—with people leadership, mentoring teams and establishing cross-studio best practices. Known for improving development efficiency through tooling, documentation and infrastructure planning, he also has deep experience coordinating QA, IT and engineering to stabilize live releases. Based in Shanghai, he brings a rare mix of studio-scale production savvy and low-level build engineering discipline informed by an MSc in Computer Games Engineering.
10 years of coding experience
12 years of employment as a software developer
MSc, Computer Games Engineering, MSc, Computer Games Engineering at Newcastle University
BSc, Software Engineering, BSc, Software Engineering at Durham University
Chinese, English