Summary
Yongxu Jin is a machine learning engineer focused on the intersection of generative AI and computer graphics, with nine years of experience and a PhD from Stanford. He blends research-grade neural rendering and NeRF-based 3D reconstruction with practical industry impact at Apple, after internships and research roles at Epic Games, Meta, and Facebook. His work emphasizes digital human modeling—clothing, soft-tissue dynamics, and volumetric body generation—bringing physics-aware learning methods into production-ready systems. At Stanford he supported both cutting-edge research and instruction in graphics and ML-savvy mathematics, reflecting deep technical breadth and teaching experience. Based in Shanghai, he uniquely marries academic rigor with product-driven engineering, often translating low-level simulation ideas (e.g., XPBD and yarn-level cloth) into scalable learning solutions.
8 years of coding experience
1 year of employment as a software developer
Bachelor of Science - BS Software Engineering, Bachelor of Science - BS Software Engineering at Shanghai Jiao Tong University
Doctor of Philosophy - PhD Computer Science, Doctor of Philosophy - PhD Computer Science at Stanford University