Summary
Yu-hsiang Huang is a Senior Software Engineer with 11 years of experience building high-performance C++ systems for resource-constrained platforms across mobile, AR/MR headsets, and autonomous vehicles. He specializes in stereo vision, 3D geometry, SLAM, VIO, and online calibration, having shipped production SLAM and visual odometry features at Magic Leap, Argo AI/CARIAD, Niantic/8th Wall, and now NVIDIA. Comfortable bridging research and engineering, he repeatedly turned academic methods into optimized embedded implementations and led cross-functional efforts for real-time perception and XR developer tooling. His track record includes boosting search performance and memory efficiency in automotive products and delivering end-to-end vision pipelines for award-winning XR platforms. Based in Sunnyvale, he blends a dual masters background in computer science and software engineering with a taste for ambitious projects—“We gone touch the sky”—reflecting a practical drive toward pushing spatial computing limits.
11 years of coding experience
14 years of employment as a software developer
Master of Science (M.S.) Computer Science and Information Engineering, Master of Science (M.S.) Computer Science and Information Engineering at National Taiwan University
Master of Science (M.S.) Software Engineering, Master of Science (M.S.) Software Engineering at CMU Silicon Valley
Chinese, English