Summary
Yu-hsiang Huang is a Senior Software Engineer with 11 years of experience building high-performance C++ systems for resource-constrained platforms across mobile, AR/MR headsets, and autonomous vehicles. He specializes in stereo vision, 3D geometry, SLAM, VIO, and online calibration, having shipped production SLAM and visual odometry features at Magic Leap, Argo AI/CARIAD, Niantic/8th Wall, and now NVIDIA. Comfortable bridging research and engineering, he repeatedly turned academic methods into optimized embedded implementations and led cross-functional efforts for real-time perception and XR developer tooling. His track record includes boosting search performance and memory efficiency in automotive products and delivering end-to-end vision pipelines for award-winning XR platforms. Based in Sunnyvale, he blends a dual masters background in computer science and software engineering with a taste for ambitious projects—“We gone touch the sky”—reflecting a practical drive toward pushing spatial computing limits.
11 years of coding experience