Yuan Feng

Software Engineer at Apple

San Bruno, California, United States
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Summary

👤
Senior
🎓
Top School
Yuan Feng is a software engineer with a decade of experience building high-fidelity simulation and multimodal systems for autonomous vehicles and robotics, currently working on special projects and LLM/multimodality at Apple. He has led physics and ragdoll simulation, sensor-aware scene modeling, and performance optimizations at Cruise, and built photorealistic, distributed multi-GPU rendering and simulation stacks at TuSimple and Autel to train perception and depth models. Yuan combines a PhD in computational mechanics with hands-on engineering across middleware, SLAM, planning, and simulation fidelity, enabling cross-disciplinary solutions that reduce cost and improve safety. He’s noted for driving tooling quality to zero-malformed-assets, integrating simulation with in-house foundation models like DriveGPT, and translating research-grade techniques into production systems. Based in the Bay Area, he’s a fast learner and pragmatic problem-solver who thrives at the intersection of physics, perception, and large-scale engineering.
code10 years of coding experience
job6 years of employment as a software developer
bookDoctor of Philosophy - PhD Computational mechanics, Doctor of Philosophy - PhD Computational mechanics at University of California, Davis
bookBachelor's degree, Bachelor's degree at Beijing Jiaotong University
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Github Skills (18)

vtk8
pypi8
mesh7
topology7
mathematics7
gmsh7
spider6
python6
javascript6
typescript5
simulation1
reinforcement-learning1
simulator1
microsoft1
unreal1

Programming languages (2)

C++Python

Github contributions (5)

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Contributions:82 commits in 2 years 10 months
javascripttypescriptessi
Contributions:34 pushes, 1 branch in 7 years 1 month
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Yuan Feng - Software Engineer at Apple