Summary
Yuan Li is an interactive software engineer with 11 years of experience specializing in 3D programming, game engine tools, and real-time rendering, currently building immersive experiences at teamLab in Tokyo. He previously spent four years as a software engineer at Visual Concepts, bringing game-industry rigor to large-scale interactive projects. With an MS in Computer Science from NYU and strong foundations from Shandong University, he couples academic depth with practical engine-level implementation skills and Objective-C familiarity. Yuan maintains a personal portfolio at yuanli.games that showcases his focus on graphics and engine tools, and he is actively seeking full-time roles as a game engine or graphics programmer. Notably, his career blends high-fidelity real-time rendering work with interactive art installations, reflecting a rare mix of technical precision and creative sensibility.
10 years of coding experience
4 years of employment as a software developer
Master of Science (MS), Computer Science, 3.7, Master of Science (MS), Computer Science, 3.7 at New York University
Bachelor, Computer Science, Bachelor, Computer Science at Shandong University
Zhejiang University