Summary
Yue Li is a research scientist at Apple Zurich Vision Lab with a decade of experience at the intersection of computer graphics, vision and physics-informed machine learning. Trained at ETH Zürich (DSc) and UPenn (MEng), Yue’s work spans differentiable geometry, topology optimization, neural metamaterials and physics-aware human performance capture, with multiple SIGGRAPH and NeurIPS publications stemming from ETH Zürich and collaborations at Max Planck. Prior internships at Meta Reality Labs, Disney Research and Face++ reflect a strong track record translating cutting-edge research into practical systems for rendering, 3D reconstruction and deformable simulation. Notably, Yue has contributed to differentiable geodesic and Voronoi methods for simulation and mesh-free topology optimization, bringing numerical rigor to learned representations. Based in Zurich, Yue combines deep theoretical expertise with hands-on implementation in research labs that bridge academia and industry.
9 years of coding experience
5 years of employment as a software developer
Doctor of Science, Doctor of Science at ETH Zürich
Bachelor of Engineering - BE, Software Engineering, GPA ranking TOP 1, Bachelor of Engineering - BE, Software Engineering, GPA ranking TOP 1 at Beijing University of Technology
Master of Engineering - MEng, Computer Graphics and Game Technology, Master of Engineering - MEng, Computer Graphics and Game Technology at University of Pennsylvania
English, Chinese, German