Yue Teng is a Senior Software Engineer with eight years of experience building high-performance infrastructure at scale, currently improving engine UI and telemetry at Roblox after shaping Geo infrastructure at Google. He combines strong systems and data-driven experimentation skills—refactoring logging pipelines, implementing performance telemetry, and tuning server behavior through rigorous A/B-style analysis—to keep large, live platforms reliable. A Digipen master's graduate with deep roots in game design, he also ships indie games outside of work, bringing player-facing sensibilities to backend engineering. Practical research and prototyping experience from Peking University and AR projects give him a knack for rapid iteration across C++, Unity, and distributed systems. Colleagues know him online as DJ Hitori, and he’s based in Newark, California.
8 years of coding experience
7 years of employment as a software developer
Bachelor’s Degree, Computer Science and Engineering, GPA 3.50 out of 4.00, Bachelor’s Degree, Computer Science and Engineering, GPA 3.50 out of 4.00 at Peking University
Master’s Degree, Computer Engineering, GPA 3.98 out of 4.00, Master’s Degree, Computer Engineering, GPA 3.98 out of 4.00 at Digipen Institute of Technology
Contributions:14 releases, 81 commits, 63 pushes in 1 year 10 months
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