Summary
Yulong He is a software engineer with nine years’ experience building real-time synthetic data pipelines and 2D/3D animation systems for games and video. He has hands-on expertise in C++, Unreal Engine, Python, and GPU-accelerated ML workflows, having integrated deep learning inference into production-grade real-time engines with strict latency constraints. His work spans end-to-end systems—from motion capture and full-body/facial animation pipelines to telemetry, CI tooling, and backend orchestration—earning him a role contributing patents at a digital-human startup. Comfortable in both research and production settings, he has implemented cross-language integrations and performance-critical components for Windows and Linux. Based in Canberra, he combines a formal CS master’s background with practical experience across game studios, AI labs, and web/data engineering, often bridging algorithm research and engineering delivery.
9 years of coding experience
3 years of employment as a software developer
Australian National University
Bachelor of Engineering - BE, Oil&Gas Storage and Transportation Engineering, Bachelor of Engineering - BE, Oil&Gas Storage and Transportation Engineering at Southwest Petroleum Institute
Master of Engineering - MEng, Oil-Gas Storage and Transportation Engineering, Master of Engineering - MEng, Oil-Gas Storage and Transportation Engineering at China University of Petroleum, Beijing
English, Chinese