Yuntao O

Software Engineer - Rendering at Frostbite

Melbourne, Victoria, Australia
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Summary

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Senior
🎓
Top School
Yuntao O is a rendering-focused software engineer with 11 years' experience building graphics and game systems across AAA and studio environments, currently working on Frostbite. He holds an MS in Computer Graphics from the University of Utah and has deep hands-on expertise in GPU-accelerated tooling—having transformed lightmap baking from hours to minutes using CUDA and OptiX for Alibaba's Lingxi Games. His background spans low-level GPU debugger work at AMD (ROCm-GDB) to real-time shadowing and engine integration for Unity/UE4 and in-house engines, blending systems-level C/C++ skill with practical artist-facing tooling. Based in Melbourne, he combines academic rigor (strong graduate GPA) with production-proven optimizations that bridge research-grade graphics techniques and shipped game tech.
code11 years of coding experience
job5 years of employment as a software developer
bookThe University of Utah
bookBachelor of Engineering (B.E.), Software Engineering, Bachelor of Engineering (B.E.), Software Engineering at South China University of Technology
languagesEnglish, Chinese, Chinese
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Github Skills (15)

debugging6
opengl6
direct3d6
directx6
graphics-programming5
vulkan4
compile4
preprocessor4
amdgpu2
assembler2
opencl2
gpu2
compiler1
renderdoc1
llvm1

Programming languages (2)

C++C

Github contributions (5)

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owuntu/AtomTraceCL

Dec 2014 - Feb 2022

Contributions:165 commits, 90 pushes, 2 branches in 7 years 4 months
owuntu/owuntu.github.io

Apr 2019 - Oct 2021

Contributions:25 pushes, 1 branch in 2 years 6 months
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Yuntao O - Software Engineer - Rendering at Frostbite