Yuqiao Zhang

Rendering Engineer at Brioche Puppet

Amsterdam, North Holland, Netherlands
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Summary

👤
Senior
🎓
Top School
Yuqiao Zhang is a rendering engineer with a decade of experience building graphics systems for proprietary engines, consoles and drivers, having worked at Crytek, Vertigo Games, Booming Tech, NetEase and Alibaba. He combines low-level GPU and driver optimization experience from ARM with engine-level global and local illumination work (SH, Voxel Cone Tracing, LTC, SSS) and console porting knowledge including PS5. Based in Amsterdam, he now develops the open-source VTuber project Brioche Puppet—implementing rendering, PAL support for Vulkan/D3D12 and realtime motion/physics integration—while studying neural rendering and ML through Stanford Online. His background uniquely spans GPU driver internals to production engine rendering, and he is preparing for a Master’s in Quantum Computer Science to explore intersections of quantum theory, ML and rendering.
code10 years of coding experience
job6 years of employment as a software developer
bookBachelor's degree, Computer Software Engineering, First-Class Honours, Bachelor's degree, Computer Software Engineering, First-Class Honours at Shandong University
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Github Skills (72)

windows10
synthesis10
metal10
rendering-engine10
pbr10
gltf10
rendering10
linux10
api10
opengl10
webgl10
vulkan10
3d-graphics10
android10
image-synthesis10

Programming languages (3)

C++TeXGo

Github contributions (5)

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HanetakaChou/McRT-Malloc

Nov 2019 - Mar 2025

Contributions:61 pushes, 6 branches in 5 years 4 months
Contributions:88 pushes, 9 branches in 2 years 5 months
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Yuqiao Zhang - Rendering Engineer at Brioche Puppet