Summary
Yuri Andronachi is a pragmatic fullstack software developer and game programmer with ~9 years of professional experience and a decade-plus background in C++ engine and native development. He has led and shipped multiplayer, open-world, and prototype game systems using Unreal Engine and Godot while also building backend and frontend services as a self-employed fullstack engineer. His strengths combine low-level graphics, multithreaded and network programming with practical tooling—profiling, engine modification, and procedural generation—to optimize real-time gameplay. Comfortable across C++, C#, Java/Android, Python, and Node.js, he moves seamlessly between engine internals and web/back-end stacks. Based in Ireland, he pairs analytic, quality-focused problem solving with hands-on implementation, often tackling animation, AI, and systems design in the same sprint. An understated asset: deep experience adapting platform source (AOSP) and NDK-native code gives him rare insight into both OS-level and high-level game systems.
9 years of coding experience
13 years of employment as a software developer
Bachelor, Mathematics, Bachelor, Mathematics at Antioh Kantemir, Chisinau
Master, Information Systems Analisys and Design, Software Development, Information Security, Master, Information Systems Analisys and Design, Software Development, Information Security at INACTIVE1805844365-Universitatea Tehnică a Moldovei
English, Romanian, Russian