Yuri Meshalkin

VFX Pipeline Engineer at Plarium

Kyiv, Ukraine
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Summary

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Senior
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Top School
Yuri Meshalkin is a VFX pipeline engineer and CG generalist with 13 years of experience building production-ready tools and pipelines for films and animation, currently focused at Plarium. He combines deep hands-on expertise in USD, Maya, Houdini, Katana, RenderMan and crowd simulation with strong programming skills in Python, C/C++, MEL and Qt to streamline shading, rendering and asset publishing workflows. As former Lead of R&D at Animagrad and long-time TD/VFX supervisor, he has driven studio-wide Shotgun/Ftrack integrations, USD research and custom GolaemCrowd solutions that scaled complex productions. Based in Kyiv, he pairs a classical graphics and UI design background with practical systems thinking—often delivering both artist-facing tools and low-level pipeline components. Notably, his career bridges creative supervision and engineering, making him fluent at translating artistic needs into robust, automated production systems.
code13 years of coding experience
bookIgor Sikorsky Kyiv Polytechnic Institute
languagesEnglish, Russian, Ukrainian, German
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Stackoverflow

Stats
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Github Skills (9)

manager10
render10
rendering10
phython6
houdini5
maya5
usd4
cpp3
docker3

Programming languages (4)

DockerfileC++CMakePython

Github contributions (5)

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ymesh/maya-usd

Aug 2021 - Feb 2024

A common USD (Universal Scene Description) plugin for Autodesk Maya
Contributions:27 pushes, 11 branches in 2 years 6 months
usdautodeskpluginmayaautodesk-maya
ymesh/USD

Jul 2021 - Oct 2024

Universal Scene Description
Contributions:38 pushes, 14 branches in 3 years 4 months
universal-scene-descriptionscene
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