Yuri Meshalkin is a VFX pipeline engineer and CG generalist with 13 years of experience building production-ready tools and pipelines for films and animation, currently focused at Plarium. He combines deep hands-on expertise in USD, Maya, Houdini, Katana, RenderMan and crowd simulation with strong programming skills in Python, C/C++, MEL and Qt to streamline shading, rendering and asset publishing workflows. As former Lead of R&D at Animagrad and long-time TD/VFX supervisor, he has driven studio-wide Shotgun/Ftrack integrations, USD research and custom GolaemCrowd solutions that scaled complex productions. Based in Kyiv, he pairs a classical graphics and UI design background with practical systems thinking—often delivering both artist-facing tools and low-level pipeline components. Notably, his career bridges creative supervision and engineering, making him fluent at translating artistic needs into robust, automated production systems.
Contributions:38 pushes, 14 branches in 3 years 4 months
universal-scene-descriptionscene
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.