Yurii Andropov

Senior Technical Artist 1 at Ubisoft Quebec City

Quebec, Canada
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Summary

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Senior
Yurii Andropov is a Senior Technical Artist with nine years in game development and over two decades of hands-on 3D and environment art experience, currently shaping tools and worlds at Electronic Arts in Quebec. He specializes in procedural generation, world setup and art-focused tool adaptation, with a track record on high-profile franchises including Assassin’s Creed, Immortals Fenyx Rising and Metro. Yurii blends technical rigour with artistic craft—creating procedural recipes, managing material banks, and debugging cross-team tool integrations to meet complex art goals across platforms. He’s comfortable consulting across global teams, having helped transfer workflows between studios and adapted legacy tools to new tech. A pragmatic problem-solver, he brings deep level-design instincts from early prototyping through to final polish, and a quietly consistent history of shipping large, technically demanding levels.
code9 years of coding experience
languagesEnglish, Ukrainian, Russian, French

Github contributions (5)

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YuriyAndropov/blenderPython

Mar 2019 - Dec 2020

Contributions:186 commits, 172 pushes, 1 branch in 1 year 8 months
YuriyAndropov/python

Nov 2016 - Nov 2016

Contributions:64 pushes, 1 branch, 1 comment in 14 days
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