Summary
Yurii Andropov is a Senior Technical Artist with nine years in game development and over two decades of hands-on 3D and environment art experience, currently shaping tools and worlds at Electronic Arts in Quebec. He specializes in procedural generation, world setup and art-focused tool adaptation, with a track record on high-profile franchises including Assassin’s Creed, Immortals Fenyx Rising and Metro. Yurii blends technical rigour with artistic craft—creating procedural recipes, managing material banks, and debugging cross-team tool integrations to meet complex art goals across platforms. He’s comfortable consulting across global teams, having helped transfer workflows between studios and adapted legacy tools to new tech. A pragmatic problem-solver, he brings deep level-design instincts from early prototyping through to final polish, and a quietly consistent history of shipping large, technically demanding levels.
9 years of coding experience
English, Ukrainian, Russian, French