Yury Khmel is a Staff Software Engineer based in the San Francisco Bay Area with over fourteen years of experience spanning system architecture, game engines, B2B protocols, and consumer software. At Google he leads ARC++ app integration for Chromebook, delivering large gains in startup time and sign-in reliability while bridging Android apps with Chrome UI. His background includes technical leadership at Autodesk on animation and simulation systems and architecting a cross-platform game engine at Steel Monkeys, giving him deep expertise in performance optimization, multithreading and complex data workflows. Early work on B2B RosettaNet servers and audio/video system hooks shows a long history of building reliable, production-grade infrastructure and developer tools. He combines hands-on low-level engineering with product-focused leadership, frequently moving from prototype to ship-ready systems. Fluent in solving platform-specific bottlenecks, he brings a pragmatic blend of research-level rigor and shipping discipline.
10 years of coding experience
16 years of employment as a software developer
B.S., Mathematics, Programming, B.S., Mathematics, Programming at Belarusian State University
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