Zach Baylin is a quantitative developer in New York with 10 years of software engineering experience building resilient, mission-critical systems for trading and fintech. He blends low-level systems work and algorithmic thinking—writing OCaml for DeFi infrastructure and contributing UI/UX improvements to native projects like Revery and the Onivim editor. His background spans startups and large firms (Skolem, Hello Moon, Goldman Sachs, Meta), where he has delivered production features ranging from institutional DeFi tooling to automated lending workflows and privacy-focused ad systems. Comfortable across the stack, he has practical experience integrating OCaml with C/C++ and platform-specific APIs to ship cross-platform desktop features. Zach’s work shows a pattern of improving developer and user workflows—whether adding editor drag-and-drop and titlebar polish or designing trading systems—and he brings an unusual mix of functional programming fluency and product-focused UI craftsmanship.
10 years of coding experience
7 years of employment as a software developer
B.S. Computer Science, B.S. Computer Science at Georgia Institute of Technology
High School Diploma N/A, High School Diploma N/A at North Springs High School
:zap: Native, high-performance, cross-platform desktop apps - built with Reason!
Role in this project:
Front-end Developer
Contributions:19 reviews, 313 commits, 174 PRs in 2 years 4 months
Contributions summary:Zach primarily contributed to the UI of the Revery project, implementing features for a custom window icon and adding border radius functionality. Their work involved modifying the UI/ViewNode.re file to incorporate a border radius shader and functionality. Further, they added an animation controller, demonstrating their focus on enhancing UI with dynamic visual elements and making changes to components related to inputs.
Contributions:43 reviews, 384 commits, 119 PRs in 1 year 2 months
Contributions summary:Zach contributed to the `oni2` code editor by implementing macOS-specific titlebar features, including double-click behavior adjustments and the addition of the emoji/symbols panel. The user also worked on improving the editor's drag-and-drop functionality, allowing users to open files by dragging them into the editor. Furthermore, the user was involved in reworking the changelog's user interface and improving its overall user experience.
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