Zach Bowman

Computer Science Instructor at Preply

Seattle, Washington, United States
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Summary

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Senior
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Zach Bowman is a multidisciplinary software engineer and computer science instructor in Seattle with 12 years of experience building gameplay systems, tools, and automation for AAA and indie games. He has led gameplay engineering at Nightmare Games and contributed core systems to Mojang’s Bedrock engine and Halo Infinite’s test automation, blending C#, C++, JavaScript, Unity, and Unreal expertise. Beyond engineering, Zach designs UI, graphics, audio, and web experiences—running his own Burning Freak creative studio where he ships HTML5 games and multimedia projects. He excels at bridging art and code, often owning game concepts end-to-end from mechanics and level design to sound and story. A natural teacher and problem-solver, he pursues big ideas by quickly mastering new skills, whether composing music, writing sci‑fi, or prototyping gameplay. Colleagues rely on him for pragmatic automation that speeds teams and for creative systems that make games feel alive.
code12 years of coding experience
job9 years of employment as a software developer
bookComputer Science, Computer Science at Millersville University of Pennsylvania
bookCertificate, JavaScript / Web Development, Certificate, JavaScript / Web Development at Code Fellows
languagesEnglish
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Stackoverflow

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Github Skills (7)

crossword6
spelling6
yelp3
javascript3
typescript1
starship1
angular1

Programming languages (2)

TypeScriptC++

Github contributions (5)

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Contributions:7 commits, 6 pushes in 1 month
ZachBowman/Wobbly_Piss

Jul 2014 - Jan 2015

Contributions:4 commits, 4 pushes in 5 months
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Zach Bowman - Computer Science Instructor at Preply